World State savings (Such as game world time, day/night state etc.)
Preserve the game world's state, including time, day/night cycles, and more, allowing for a continuous and immersive gameplay experience.
Refer SV_SaveGame
and under ComprehensiveSaveData
variable's WorldState
used to save the meta-data related to saving the state of the game world for each level, such as time of the day etc.
WorldState
field is define as a S_WorldStateSave
struct type. (Content> SaveGameSystem > Data > Structs > Saves > WorldState
) This struct defines has Simplified Time which is simply used to record game equivalent Hours:Minutes, and Timespan Based Time is unreal's default timespan data structure that is used to record more comprehensive time data such as Days:Hours:Minutes:Seconds:MillieSeconds. You can either one of them to record time of the day of your levels.