Pickup items savings (Such as Weapons, Collectibles etc.)
Automatically save the state of collected items, such as weapons and collectibles, maintaining continuity and enhancing the gameplay experience.
Checkout SV_SaveGame and under ComprehensiveSaveData variable's PickupItems used to save the meta-data related to saving the equipped pickup items at the runtime.

PickupItems field is define as an array of S_PickupItemSave struct type. (Content> SaveGameSystem > Data > Structs > Saves > PlayerState)
