Skip to main content

Project Structure

All the project files (Blueprints, Materials, Textures, etc) are properly organized into the respective folders and follow proper naming conventions recommended by EPIC Games. You can easily change/delete artifacts according to your requirements.

PrjStructure

  • Blueprints - Contains core actor components and game base classes and function libraries that define several common utility functions.
  • Buildings - Parent and child classes of the building bluprints.
  • Characters - Animations and blueprints related to drive character instances.
  • Data - Include data assets, data tables, enumerations and structures used at the blueprint classes.
  • Demo - Default unreal engine mannequines, meshes and starter contents for demonstration purposes of the package.
  • Levels - Showcase maps for test and demonstrate the features of the asset.
  • Materials - Shared materials and material instances used throughout the project.
  • PickupItems - Different types of pickable items.
  • PlayerStatInvokers - Invokers that manipulate or influence player statistics.
  • Textures - Reusable and shared textures used throughout the project.
  • UI - Widget components and panels.
  • Vehicles - Vehicle related blueprints.
  • Weapons - Placeholder assets for weapon blueprints.