Advanced Game Saving Features: Leverage powerful saving capabilities that cater to all aspects of game state management, ensuring no progress is ever lost.
Comprehensive Locomotion Features: Cover all essential locomotion mechanics, from basic walking to complex animation blending and weapon-based movement transitions.
Direction-Based Animation Switching: Fluidly switch between animations based on character direction for a smooth and dynamic experience.
Orientation Warping: Adjust character orientation dynamically to enhance fluidity in turns and direction changes.
Stride Warping: Maintain consistent footstep distance to ensure natural-looking strides, even with varying animation speeds.
Well-Defined General Animation Criteria: Implement clear animation states such as Start, Cycle, Stop, and Pivot for precise control over movement.
Jumps and Distance Matching: Integrate realistic jumps with automatic distance matching, allowing characters to land naturally in the environment.
FullBody, UpperBody, & LowerBody Based Montage Capabilities: Leverage targeted montages for precise control over specific body parts during animations, enabling complex interactions.
Aim Offsets: Implement character aiming mechanisms with smooth transitions between aim directions.
Additive Leans: Add subtle, dynamic leans to characters, increasing realism during movement.
Turn in Place: Seamlessly rotate characters in place without breaking animation fluidity.
Head Rotations on Focus: Ensure the character’s head follows their focus point for enhanced realism during interactions.
Control Rig-Based IK: Integrate Control Rig-based inverse kinematics (IK) for precise foot and hand placements during movement and interactions.
Layered Animations: Utilize layered animations to blend multiple movements for complex interactions and transitions.
Animation Overrides with Blend Masks: Override any animation sequence based on blend masks for full control over specific parts of your character’s body.
Data-Driven Animation Framework: Utilize data-driven logic to define and switch between animations seamlessly based on character states and events.
Weapon-Based Animation Switching: Effortlessly switch between different animations based on the character’s equipped weapon or tool.
Standard Unreal Engine Mannequin Skeleton Support: Integrate with the default Unreal Engine mannequin skeleton for a quick setup and easy adaptation.
Pluggable Architecture: Enjoy scalability and customization with a pluggable architecture that adapts to your project’s unique animation needs.