📄️ Maps & Modes
Once LocomotionSystem folder has been migrated from the source project. Make sure to properly set Maps & Modes in your target project. Simply go to Project > Maps & Modes and setup accordingly. You can do configure this either manually or simply export the Maps & Modes configurations from the source project and import it to the target project.
📄️ Locomotion System Component
Once LocomotionSystem folder has been migrated from the source project. All you have to do is attach BPC_LocomotionSystem blueprint actor component(Located at LocomotionSystem > Blueprints > Components) to your desired character in order to enable locomotion features.
📄️ Weapon System Component
If weapons related features need to be enabled, we highly recommen to use BPC_WeaponSystem component (Located at LocomotionSystem > Blueprints > Components > SubSystems). This comprises of basic attack and weapon system, also synced with existing locomotion system.
📄️ Actor Statistics Component
In order to enable features like Health, Damages, Team Management you can use BPCActorStatisticsSystem. All you have to do is attach BPCActorStatisticsSystem blueprint actor component(Located at LocomotionSystem > Blueprints > Components > SubSystems) to your desired character in order to enable required features.