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Project Structure

All the project files (Blueprints, Materials, Textures, etc) are properly organized into the respective folders and follow proper naming conventions recommended by EPIC Games. You can easily change/delete artifacts according to your requirements.

PrjStructure

  • Blueprints - Contains core actor components and game base classes and function libraries that define several common utility functions.
  • Characters - Animations and blueprints related to drive character instances.
  • Data - Include data assets, data tables, enumerations and structures used at the blueprint classes.
  • Demo - Default unreal engine mannequines, meshes and starter contents for demonstration purposes of the package.
  • Effects - Damage types and effects that invoked when applying damages.
  • Input - Enhanced Input scheme based Input Actions and Input Mapping Context.
  • Levels - Showcase maps for test and demonstrate the features of the asset.
  • UI - Widget components and panels.
  • Weapons - Placeholder assets for weapon blueprints.