📄️ Direction-Based Animation Switching
Main locomotion behaviours are made of only using 4 animations for each state and sync the intermediate animation state using warping (without using any BlendSpaces). These 4 animations are the Unit Animations which are directed to 4 directional movements, Forward, Backward, Left & Right. Note that, all the animations should compatible with root motions.
📄️ Animation Warping
Orientation Warping
📄️ Jumps and Distance Matching
Jumps
📄️ FullBody, UpperBody, & LowerBody Based Montage Capabilities
Animation Montages are animation assets that enable you to combine animations in a single asset and control playback using Blueprints. We have added Full Body, Lower Body & Upper Body montage playing capabilities for the character skeletal meshes.
📄️ Aim Offsets
Aim Offset, a character aims a weapon in the direction of your mouse or controller. We have implemented Aim Offset definitions for Unarmed, Pistol, Rifle.
📄️ Additive Leans
Based on the quick movements of the pawn character, it should lean towards either left or right directions. We have implemented additive leans within the locomotion system that apply on overall character skeletal driven animation.