Jumps and Distance Matching
Jumps
Locomotion System is featured with well-defined jumping mechanism adapted from Lyra Sample Project by EPIC Games.
Distance Matching
Distance Matching effectively changes the play rate of the animation to keep the feet from sliding. It's common to clamp the resulting play rate to avoid animations playing too slow or too fast and to use techniques such as Stride Warping to make up the difference.
Each movement driven animation has implemented a curve called Distance that is used to perform distance matching
Refer each movement states update sequence player functions for the implementations of distance matching.