Actor Statistics Component
In order to enable features like Health, Damages, Team Management you can use BPC_ActorStatisticsSystem
. All you have to do is attach BPC_ActorStatisticsSystem
blueprint actor component(Located at LocomotionSystem > Blueprints > Components > SubSystems
) to your desired character in order to enable required features.
In order to configure BPC_ActorStatisticsSystem
, use Setup
section at the Details Panel.
- Health: Default Health level of the character.
- Max Health: Maximum health imposed by the character.
- Sence Tick: If character sensing is enabled, this define the frequency of that sense tick.
- Team:
- Team: Enumerated value of the team.
- Apply Team Color to Character: Color of the team.
- Player Sense:
- Active Player Sense: Toggle player sense, this means the NPC characters point of view of the sensing.
- Sense Rule: Rule of the sense, whether always active, always inactive or active only if player in range.
- Sense Range: Range of the sensing.
- Debug:
- Show Team Data: Toggle Team related UI component.
- Show Health: Toggle Health related UI component.
- Show Sense Debug: Toggle Sensing debug capture.
- Effects:
- Hit Effect Class: Hit reaction related features.
- Death Effect Class: Death related features.