Skip to main content

Actor Statistics Component

In order to enable features like Health, Damages, Team Management you can use BPC_ActorStatisticsSystem. All you have to do is attach BPC_ActorStatisticsSystem blueprint actor component(Located at LocomotionSystem > Blueprints > Components > SubSystems) to your desired character in order to enable required features.

LocSysComp

In order to configure BPC_ActorStatisticsSystem, use Setup section at the Details Panel.

  • Health: Default Health level of the character.
  • Max Health: Maximum health imposed by the character.
  • Sence Tick: If character sensing is enabled, this define the frequency of that sense tick.
  • Team:
    • Team: Enumerated value of the team.
    • Apply Team Color to Character: Color of the team.
  • Player Sense:
    • Active Player Sense: Toggle player sense, this means the NPC characters point of view of the sensing.
    • Sense Rule: Rule of the sense, whether always active, always inactive or active only if player in range.
    • Sense Range: Range of the sensing.
  • Debug:
    • Show Team Data: Toggle Team related UI component.
    • Show Health: Toggle Health related UI component.
    • Show Sense Debug: Toggle Sensing debug capture.
  • Effects:
    • Hit Effect Class: Hit reaction related features.
    • Death Effect Class: Death related features.

LocSysComp