Weapon System Component
If weapons related features need to be enabled, we highly recommen to use BPC_WeaponSystem
component (Located at LocomotionSystem > Blueprints > Components > SubSystems
). This comprises of basic attack and weapon system, also synced with existing locomotion system.
In order to configure BPC_WeaponSystem
, use Setup
section at the Details Panel.
- Default Weapon Slot: Default weapon used by the character when spawned initially. (0-Unarmed, 1-Pistol, 2-Rifle, 3-Sword etc.)
- Default Weapons: Array of weapons that can be used by the character. Refer the blueprints at
LocomotionSystem > Blueprints > Weapons > Blueprints
for the default weapons we have added. Basically we categorized the weapons in to two as follows,- Firearm Weapons: Weapons that can be fired such as Pistol, Rifle etc.
- Meele Weapons: Weapons that can cause damage using direct impact such as Unarmed, Sword etc.