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Weapon System Component

If weapons related features need to be enabled, we highly recommen to use BPC_WeaponSystem component (Located at LocomotionSystem > Blueprints > Components > SubSystems). This comprises of basic attack and weapon system, also synced with existing locomotion system.

LocSysComp

In order to configure BPC_WeaponSystem, use Setup section at the Details Panel.

  • Default Weapon Slot: Default weapon used by the character when spawned initially. (0-Unarmed, 1-Pistol, 2-Rifle, 3-Sword etc.)
  • Default Weapons: Array of weapons that can be used by the character. Refer the blueprints at LocomotionSystem > Blueprints > Weapons > Blueprints for the default weapons we have added. Basically we categorized the weapons in to two as follows,
    • Firearm Weapons: Weapons that can be fired such as Pistol, Rifle etc.
    • Meele Weapons: Weapons that can cause damage using direct impact such as Unarmed, Sword etc.

LocSysComp