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Player state savings (Such as Health & Armour pickup effects)

Capture and restore critical player states, including health, armor, and effects of pickups, to ensure seamless player experiences across game sessions.

Checkout SV_SaveGame and under ComprehensiveSaveData variable's PlayerState used to save the meta-data related to saving the current state of the player, such as player's location, locomotion state, weapons aquired etc.

PlayerState

PlayerState field is define as a S_CharacterStateSave struct type. (Content> SaveGameSystem > Data > Structs > Saves > Character)

S_CharacterStateSave