Player state savings (Such as Health & Armour pickup effects)
Capture and restore critical player states, including health, armor, and effects of pickups, to ensure seamless player experiences across game sessions.
Checkout SV_SaveGame
and under ComprehensiveSaveData
variable's PlayerState
used to save the meta-data related to saving the current state of the player, such as player's location, locomotion state, weapons aquired etc.
PlayerState
field is define as a S_CharacterStateSave
struct type. (Content> SaveGameSystem > Data > Structs > Saves > Character
)