Skip to main content

Property purchases and global interactable object state savings

Manage and save the states of purchased properties and interactable objects, ensuring consistent gameplay mechanics and world interactions.

Refer SV_SaveGame and under ComprehensiveSaveData variable's Property Aquisitions used to save the meta-data related to saving property aquisitions with respect to purchasable buildings and the revenues generated.

PropertyAquisitions

Property Aquisitions field is define as a S_PropertyAquisitionSave struct type. (Content> SaveGameSystem > Data > Structs > Saves > Building) It holds Purchasable Building Class which is an extended instance from BP_Building, its availability to be purchased and if already aquired then the generated revenue over time.

S_PropertyAquisitionSave