Property purchases and global interactable object state savings
Manage and save the states of purchased properties and interactable objects, ensuring consistent gameplay mechanics and world interactions.
Refer SV_SaveGame
and under ComprehensiveSaveData
variable's Property Aquisitions
used to save the meta-data related to saving property aquisitions with respect to purchasable buildings and the revenues generated.
Property Aquisitions
field is define as a S_PropertyAquisitionSave
struct type. (Content> SaveGameSystem > Data > Structs > Saves > Building
) It holds Purchasable Building Class which is an extended instance from BP_Building, its availability to be purchased and if already aquired then the generated revenue over time.