Player statistics invokers & savings (Such as Money, Rewards etc.)
Manage and save player statistics, such as money and rewards, providing persistent tracking of player achievements and progress.
Refer SV_SaveGame and under ComprehensiveSaveData variable's PlayerStatistics used to save the meta-data related to saving the statistics of the player that are invoked by Player Statistics Invokers such as Health, Armour, Money etc.

PlayerStatistics field is define as a S_PlayerStatisticsSave struct type. (Content> SaveGameSystem > Data > Structs > Saves > PlayerStatistics)
