Player statistics invokers & savings (Such as Money, Rewards etc.)
Manage and save player statistics, such as money and rewards, providing persistent tracking of player achievements and progress.
Refer SV_SaveGame
and under ComprehensiveSaveData
variable's PlayerStatistics
used to save the meta-data related to saving the statistics of the player that are invoked by Player Statistics Invokers such as Health, Armour, Money etc.
PlayerStatistics
field is define as a S_PlayerStatisticsSave
struct type. (Content> SaveGameSystem > Data > Structs > Saves > PlayerStatistics
)