Demo
Development Previews
Checkout the following simulations & example implementations to see the system in development.
- Dev Preview #1 - Sight Perception & Last-Seen EQS Tracking
- Dev Preview #2 - Explosion Response via Hearing Perception
- Dev Preview #3 - Enemy AI Patrol
- Dev Preview #4 - Points of Interest (POI)
- Dev Preview #5 - Squad-Based Combat Team Deathmatch (TDM)
- Dev Preview #6 - Offensive Vs Defensive Team Deathmatch (TDM)
- Dev Preview #7 - Commanding for Allies (Follow & Wait)
- Dev Preview #8 - Closest Enemy Target Prioritization
- Dev Preview #9 - Sabotageable Generators & Light Disruption
- Dev Preview #10 - Alarm Towers & Enemy Reinforcements
- Dev Preview #11 - Guard Towers & Search Lights
- Dev Preview #12 - Dynamic Time-of-Day Manager
- Dev Preview #13 - Sample Military Basecamp Level
- Dev Preview #14 - User Interface System
Showcase Trailer
Here's a preview of the Combat AI System in action:
Available Soon!
Playable Demo
Download the UE5 Build Demos to experience the system in action.
- Combat AI System Playable Demo UE5.3 (v1.0.0) - Download