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Introduction

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Key Features

  • Common Game Features: Consist of general features of any game such as NPCs, weapons, vehicles, interactions, auto materials etc.
  • NPC AIs: Includes set of generic NPC AI behaviours such as idle, roam and attack.
  • Locomotion: Data-driven locomotion system that supports any skeleton.
  • Inventory: Player can interact with objects spawned in the world and can collect.
  • Actor Profile: Defines generic meta-data related actors such as health, damage, team, debug utilities etc.
  • Weapons: Vast range of weapon capabilities including firearm and melee weapons.
  • Vehicle: Contains basic vehicle interaction and driving mechanisms.
  • Modular User Interface: Contains UI component library and utilities to prototype user interfaces & menus quickly.
  • Dynamic Time of Day: Handle the time of day in level, either specific static time or dynamic.
  • NPC Spawners: Optimized dynamic/static NPC spawn mechanism.
  • Camera Manager: Dedicated player camera manager to implement dynamic smooth camera transitions and effects.
  • Spectator Mode: Helpful when debugging the level or specific gameplay feature.
  • Blockouts: Set of modular actors that can be used to quickly prototype the level.
  • Auto Landscape Material: Customizable landscape material that automatically blend multiple landscape layers.
  • Advanced In-Built Debugging Capabilities: Visualize AI states and decisions in real time for easy debugging.
  • Component-Based Pluggable Architecture: Modular design for easy extension and customization.
  • Data-Driven Architecture: Configure AI behavior via data tables without modifying code.