
Key Features
- Common Game Features: Consist of general features of any game such as NPCs, weapons, vehicles, interactions, auto materials etc.
- NPC AIs: Includes set of generic NPC AI behaviours such as idle, roam and attack.
- Locomotion: Data-driven locomotion system that supports any skeleton.
- Inventory: Player can interact with objects spawned in the world and can collect.
- Actor Profile: Defines generic meta-data related actors such as health, damage, team, debug utilities etc.
- Weapons: Vast range of weapon capabilities including firearm and melee weapons.
- Vehicle: Contains basic vehicle interaction and driving mechanisms.
- Modular User Interface: Contains UI component library and utilities to prototype user interfaces & menus quickly.
- Dynamic Time of Day: Handle the time of day in level, either specific static time or dynamic.
- NPC Spawners: Optimized dynamic/static NPC spawn mechanism.
- Camera Manager: Dedicated player camera manager to implement dynamic smooth camera transitions and effects.
- Spectator Mode: Helpful when debugging the level or specific gameplay feature.
- Blockouts: Set of modular actors that can be used to quickly prototype the level.
- Auto Landscape Material: Customizable landscape material that automatically blend multiple landscape layers.
- Advanced In-Built Debugging Capabilities: Visualize AI states and decisions in real time for easy debugging.
- Component-Based Pluggable Architecture: Modular design for easy extension and customization.
- Data-Driven Architecture: Configure AI behavior via data tables without modifying code.